Moments in Kintur


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The Siblings Five

In the early years of Kinthur, where ancient magic and beasts of legend roam untamed, five siblings set out on a journey that will test their courage, their bond, and their very sense of purpose.


Each bears a different gift: blade, spell, song, stealth, or spirit and together they chase adventure, seek truth, and uncover secrets that will bind their fates.
This mythical realm is a vast and perilous place, where strength alone won’t guarantee survival.


In a world born of myth, shaped by magic, what does it truly take to endure and to triumph?


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Tales from Meadowbrook

A quiet halfling shire has had enough. Undead? Orcs? Undead orcs? Things are getting out of hand.

So they do what any sensible folk would. They post a Want Ad.

Help arrives in the form of a legendary mercenary, but he might be even worse than the monsters. Now the sheriff must figure out which is the bigger threat, the rising dead, the rampaging orcs, or the so-called hero making things worse by the hour.

Another fable from the world of Kinthur.

Trigger warning: Orcs were not treated kindly in this story.


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Gift of Steel

In the dawn of Kinthur, the god Krar gave Man a gift meant to shape destiny.

When the world was wild and ruled by tooth and claw, Man was just another creature fighting to survive. But Krar, the Sky Father, saw something more. He saw courage, honor, and the spark of greatness.

Moved by hope, he offered humanity a divine gift: the Gift of Steel. More than a weapon, it was a symbol of trust, a promise of power, and a tool to forge a new future.

But divine gifts carry divine consequences, and Krar still watches.

Was his faith in Man a blessing or the beginning of a tragic legacy?